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  • Posted by Justin Heaney on April 3, 2005 at 10:30 pm

    Hi All.

    Can anyone explain how 8 & 10 bit cards like Kona & AJA i/o

    handle 8, 16, & 32 bit float point renders from combustion .

    How do these render depths relate to the display depths in these cards .And can I view a 32 bit float point render on one of those cards?

    Justin Heaney

    Justin Heaney replied 20 years ago 1 Member · 0 Replies
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