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Best way to render splines as lines
Looking for the best way in r9 or r10 to render splines as lines. I already know you can do sketch and toon (this is slow) or sweep nurbs the spline (creating sometimes considerable geometry). I also have heard of Solid Splines Pro, but never used it. So, knowing i don’t want a slow render solution or too much geometry….what would be the best solution for this?