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Best way to reduce memory demands?
I have a project that is composed of planes with textures applied to them with alpha channels. I have added so many planes and textures that I run out of memory when trying to render the scene. My question is, what is the best way to reduce the memory needs of my scene?
Reduce the polygon count?
Make the textures smaller?
Reduce the size of the planes?I’m not sure what to do. My only thought is to render out sections of the scene and then composite them together in After Effects. Any help would be greatly appreciated.
Thank you.
KMS