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Best way to make a starfield back drop?
Many questions from me today.
I have used a floor and rotated this to the vertical position and placed it behind the objects in the scene.
For the floor I created a material that only uses the luminace channel into which I have placed a jpeg picture of a starfield.
Tiling was a problem as the repetion of the image was obvious.
I made a very large jpg image (8000 x 6000) as an approach to fix this.Is there a standard and/or better approach to creating a static starfield??
Thanks
GReg