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Activity Forums Adobe After Effects Best way to make a node based flat comp which undulates (possibly use Plexus?)

  • Best way to make a node based flat comp which undulates (possibly use Plexus?)

    Posted by Craig Hellen on December 10, 2016 at 7:29 pm

    Hi guys

    So I have a trangular node based piece of branding from a client and we want to do 2 things.

    1)
    Have a gentle wiggle applied to the “mesh” and have all the nodes and lines stay connected.

    2)
    Be able to pull a camera in (or just scale to get the effect) to have icons placed in each node point.

    There are 2 screens which I hope help illustrate this:

    I do have plexus but I don’t know if we can get it to behave as a flat layer and be able to navigate to and keep the camera focused on different points.

    Any help is appreciated!

    Craig

    Co-Director Podchains Ltd
    Video Producer / Motion graphics designer https://bexmedia.net

    Matthew Keane replied 8 years, 6 months ago 3 Members · 2 Replies
  • 2 Replies
  • Greg Gesch

    December 11, 2016 at 11:23 pm

    Hi Craig, how do you want the mesh to look when it undulates/wiggles? It might be something as simple as using the Bezier Warp effect (or any of a number of effects in the Distort menu) you might also look at the Puppet tool. For the zoom, as you say, you can just scale up and pan & scan. As long as you are using vector graphics they will remain crisp – are you having a particular problem?

  • Matthew Keane

    December 14, 2016 at 10:28 am

    That triangular mesh does indeed look very plexus-like. If you recreate your mesh using 3D Nulls at the same Z position, Plexus will give you a flat mesh of connected nodes (depending on the Plexus renderer you choose). You can add a noise effector for a gentle undulation (only in the XY axes, if you prefer) and then move the camera around it as you wish, so yes, it should work.

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