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Best way to Introduce Myself to True 3d Apps??
Hello all,
Please advise – – – I am a Final Cut veteran and extremely experienced with Quasi-3D applications like Boris RED. I have made very complex spline extrusions successfuly to model bull dozers, church buildings and anything else I think of.
However, after the last tractor was 119 layers of extruded boxes and cylinders, I maxed out my 8 gigs of ram on my new G5 tower. Decided it was time to go the “real” route.
Would love an intro to character animation…etc…Things like a three D pacman would bre a good start I suppose.
I am a web designer, so outputting at high quality flash compatibility is an issue as well…although image sequences through photoshop/pngs will be a way to go as well…
My thoughts were: start out as cheap as possible or even with some demos…
My business is not based on three d stuff, but I put it into my projects to stay ahead of my local competition.
I learn quickly, but enjoy Boris RED over AE because of the size of the company at Boris. They always answer my emails and phone calls…
So – if I am willing to spend 300-600 dollars ish to just scratch the surface – and assume that later the big money will flow for Maya or Shake or whatever –
What do you guys recommend.
Mac OSX.4 Tiger – G5 – 8 gigs of RAM – 256 video memory…
I have looked at
Lightwave
Cinema4D
and
Carrara (which has a 99 dollar basics, that peaked my interests..)Please give me analogies on these softwares…For example, Is one Microsoft Word and another Microsoft Works and another Wordstar Pro etc..hahaha
I currently use FInal Cut / Motion / DVD Studio Pro / Boris RED / Macromedia Flash/Fireworks / PHotoshop/Illustrator/Indesign…
I am a firm believer in learning the right applications…
I was not fearful of Boris or FInal cut, bc I have been told by my friends that a switch to Avid and AE will be an easy one…
So if I plan to do real 3D one day, which application is the best starter to carry over to the real deals…???
Thanks a lot guys.