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Best way of doing 3D ocean surface
Hello
Just want to double check something quickly:
I’m currently using Trapfode Form to create a 3D ocean surface (by upping the particle numbers to create a gap-less surface, as it were).
This sound like the right way of doing things?
I know you can do very nice things with fractal noise, displacement layers and CC Glass, and that’s all well and good for a nice rippling surface, but I want something a lot more stormy and turbulent.
Mesh Warp doesn’t work, as the great thing with Form is that I can use the camera etc.
I also know about Psunami, but I don’t want to use that.
I also know that upping the particle count in Form to get the gapless surface is a total render hog, but hey ho.
Just checking I’m not missing an even better plugin / way of doing things.
Thanks!
Will 🙂
(PS, if anyone remembers the awesome ocean sequences from Iron Giant or Belleville Rendezvous/Triplets of Belleville, that’s how turbulent I’m going for)