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Best practices to build animations as neat, small files.
My first AE animation project is finished @ 58 sec, 21.6MB after Handbrake, embedded into an app created in Ionic frameworks not available in either app store.
This Ionic build would not (i was told} be able to rotate, so the animation was 1080 x 1920. I created all the simple art in Adobe illustrator imported and placed as .ai files; with proper layers, and imported suchly… etc. Some scenes were quite large as they had zooming parts to tell the story.
The purpose was as a “motivational” on-boarding intro to the app and afterwards my epic video would never be seen again in the app.
I don’t really know if I bloated the animation’s file size or not. I would really like to know what I could have done differently, can I still change and reduce things?
So I am asking for some reference material to consult for future projects which I will be called upon to create; to build animations as neat, small files.
I DID look for commonly asked questions, but all the ones I found were about optimizing.
I think I get that through using Handbrake.
The AE rendered QT file was 920.7MB. After Handbrake it was 21.6 MBThanks for any advice,
Kristina