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Activity Forums Maxon Cinema 4D Best practice when building

  • Best practice when building

    Posted by Graham Quince on October 27, 2007 at 9:04 am

    Hi everyone

    Hoping for some general advice, I’ve finally started buiding my own models rather than just downloading other peoples’ and am potentially running into a size issue.

    My first big project is recreating in much better detail a spaceship I built originally in Photoshop and After Effects, (I know – now you underatand my desire for C4D :))

    I’ve been building using primatives and am up to 500 objects and nearly 200,000 polygons and C4D has become sluggish. I’ve used booles to recess windows and to create radar dishes etc… and there’s a lot of girders.

    Have I just been overly complicated for my 1.5Gb of RAM? or are there polygon reduction tools I should be using?

    Graham Quince replied 18 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    October 28, 2007 at 5:53 am

    You don’t sound like you have too many polys but if you have a bunch of booleans that will slow things down. You could make the booleans editable or (probably better in the long run) learn how to do it without booleans.
    Radar dishes are simple and would be better as a spline in a LatheNurb (only one of many ways to do it) and that would be much better on the speed than a boolean.
    If you have your windows already outlined then just extrude inward rather than bool, if the windows are just placed in a blank wall with the bool then get used to the knife tool and learn how to cut the windows first then extrude.
    Booleans are great at times but are resource intensive and you can easily over do it.

  • Graham Quince

    October 28, 2007 at 8:38 am

    Thanks Brian

    Come to think of it, it was around the time I started with multiply booles that I noticed the speed issue. Thanks very much for the advice,

    Graham

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