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Best Approach for Reproducing this Effect?
Quite a while back, I created the following image in C4D and have since lost the source documents. It’s my main image for a personal project I am working on called WhirledOrder.
Now that I have just a little bit more experience in C4D, I have not quite been able to reproduce it correctly and was wondering which approach is best:
Question 1:
Sweep Nurbs along Helix? or Extrude Nurbs with spline wrap around helix?Question 2:
Create the spiral nurbs first, then transform the spiral; or transform the helix before creating the nurbs?Question 3:
Use the bend transformation to modify the shape (either the nurbs or the helix; or use the spline wrap to modify the shape (either the nurbs or the helix)?Or is there a better way to get this to work?
Basically, the problem I keep running into is getting the spiral to wrap around the globe. I would ideally like it to actually wrap tight around the globe and only come off the edge of the globe at the top or bottom.
Eventually, I want to animate the spiral so that as it wraps around the globe, the globe changes shape and spins wildly after the spiral is gone.
I have worked forever on the globe and I have it the way I want it, but I can’t get the spiral to work. Any suggestions?
Thanks in advance for your help.
Jase
