Best Approach for Dynamics
I have what amounts to be a simple dynamics with gravity, and am wondering what is the best approach.
Essentially, there are several coins that will fall into a chest. I suspect there will be a number of coins already within the chest.
First, is it required that all objects under a solver be converted to editable? The coins may appear simple, but have quite a bit of detail, and I’m not perfectly secure in making them editable.
Is there some way to use other, non-visible objects that I can then “parent” my coins to and have them under the solver? I don’t need absolute perfection, in the collisions, as long as the coins don’t flow through something.
The same with the chest. The top of the chest closes at the end, it has a cloth restraining strap that falls into the chest, and I cannot make it editable. So, if I have to use an editable object, I’ll have to use some kind of proxy.
So… am I thinking in the right direction?