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bending, twisitng problem
I’ve created a cartoon penguin which I want to bend and twist dozens more at varying degrees. I add a Twist deformer to my penguin (it won’t work on the Penguin Null, but it DOES on the body itself and luckily all the pieces that go with it: feet, nose, eyes, etc.). My problem is with layer map for the eyes. As I deform the penguin, the whole body deforms correctly, except the pupil layer maps become all skewed as I deform. Is there a way to keep the pupil layer map fixed to the eyeballs?
Also, when I created the penguin, I didn’t make it with enough segments and it doesn’t looks smooth enough (even with a hypernurbs). I’ve added a Subdivide to it, but it’s still too blocky… Do I have to re-create it from scratch?
thanks,
kurt murphy