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Activity Forums Maxon Cinema 4D bending, twisitng problem

  • bending, twisitng problem

    Posted by Kurt Murphy on April 12, 2007 at 3:54 pm

    I’ve created a cartoon penguin which I want to bend and twist dozens more at varying degrees. I add a Twist deformer to my penguin (it won’t work on the Penguin Null, but it DOES on the body itself and luckily all the pieces that go with it: feet, nose, eyes, etc.). My problem is with layer map for the eyes. As I deform the penguin, the whole body deforms correctly, except the pupil layer maps become all skewed as I deform. Is there a way to keep the pupil layer map fixed to the eyeballs?

    Also, when I created the penguin, I didn’t make it with enough segments and it doesn’t looks smooth enough (even with a hypernurbs). I’ve added a Subdivide to it, but it’s still too blocky… Do I have to re-create it from scratch?

    thanks,

    kurt murphy

    Kurt Murphy replied 19 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    April 12, 2007 at 4:11 pm

    1. Are you talking about a texture for pupis? If so, put a stick texture tag on the eyes to make the texture move with the deformed geometry.

    2. Heirarchy is important when you use deformers with HN. If you put your object and the deformer under the HN object at the same heirarchy level, the object is smoothed first and then the bend is applied. OTOH, if you parent the deformer to the object(or put both under a null and null under the HN), the bend is applied first and then the HN smoothing is applied to the bent object. Try changing up the heirarchy and see if that helps.

  • Kurt Murphy

    April 12, 2007 at 5:23 pm

    Thanks Adam!

    kurt

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