Use a matrix object to setup the clone placement.
Use the bend deformer on the matrix object.
Create a cloner and set it to object mode and point it to that matrix object.
Make your geometry and lights a child of a null and drop in the cloner.
If you need to bend other geometry that doesn’t need to be cloned such as the floor surface, then create and instance of the object and make it a child of the matrix object (sibling of the bend deformer). Then you can place the originals under a null and hide the null. Alternatively you can place the originals directly as siblings of the deformer but I prefer to keep them outside so that when editing the mesh I can still see the deformations.
Check out the attached file.
14172_benddeformeronlights.c4d.zip