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Bending a gradient
Hello all,
I’m trying to replicate an aluminum tube which has a somewhat related to a funnel shape. I created a nice gradient which mimics the texture and illumination of aluminum, but I haven’t been able to bend the light streaks at the bottom, I tried to create a gradient mesh and also blending several objects, but when there is so many color variations, both options get very tricky and yield poor results.
Does anyone can think of a way of bending the gradient fill to follow a certain path or something like that?
Here’s an image of what I’m trying to do, I think it’s pretty self explanatory:
screenshot2009-09-27at11.09.09pm.png
Best,
D.