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Before I Get Too Deep
Last night I started working on some expressions to reflect a camera across a 3D plane, which gets difficult when you want the reflecting plane to be able to occupy any position and any orientation and you want the camera to reflect its counterpart’s position and orientation.
So I started with the basics that I thought I would need, and managed to get together an expression that gives me the distance between the camera and the 3D plane extended along its X-axis in space. I also have an expression that gives me the angle of incidence of the camera on the plane along the X-axis.
So, before I get too far into this developing expressions for the angles of incidence along other axes and such, I thought I’d come on here and ask if anyone has done anything similar to this before and has some words of advice? Or any suggestions as to the easiest way (using the least information/fewest calculations) to calculate this accurately?
Help? =)
Darby Edelen
DVD Menu Artist
Left Coast Digital
Aptos, CA