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Forums Maxon Cinema 4D Beautiful translucent flowing fabric/fish tail effect

  • Beautiful translucent flowing fabric/fish tail effect

     Steve Bentley updated 1 month ago 2 Members · 4 Posts
  • Rosie Woods

    September 16, 2021 at 1:14 pm

    Hi there,

    I absolutely love these visuals by studio KX. Does anyone know how I’d go about sculpting/texturing something like this? I have Cinema and Zbrush. Thanks, Rosie

  • Steve Bentley

    September 19, 2021 at 7:31 pm

    Pretty! This is either a cloth sim or an Xparticles sim. (I’m betting the latter). I think this would be doable with TP native inside Cinema and combine it with a Volume object, but the key here is the shader. You might also be able to use a high rez cloth mesh and use a Field Effector to “kink” it along the fluttering length. Again, the shader will be the key.

    In Xparticles, the “texture” the particles give off can become the texture of the “cloth” they make. So as the shader changes over time for each particle (or radiating out from each particle) that can leave a trail of color-changing “stripes” the way satin might iridesce.

    This could also be TurbulenceFD. What that package can do is just short of black-magic-wizardry.

    I suppose it could be a hair sim too – with enough strands packed together you can get a sheet of satin look. Hair shaders have a really nice gleam built in that you could color and that might create those pale blue shimmers.

    And then it could be Houdini – with enough code you can do anything!

    I’d be curious to see it animate – the mesh might be too high to render in reasonable times.

    Don’t discount traditional methods – looking closer I can’t decide if that’s canvas texture or particle resolution. This might be good old fashioned paint.

  • Steve Bentley

    September 20, 2021 at 12:02 am

    Here’s quicky with particles being traced and a hair shader (I’m working on something now that is in the same family so it wasn’t much to make a left turn)

  • Steve Bentley

    September 20, 2021 at 3:02 am

    I’ve been working with tracing particles so that’s all I saw – chock it up to tunnel vision. Here’s probably what it is –

    This is THE killer cloth sim that can produce (along with the 3D package of your choice), fabrics that look beyond real. Along with deep shader tricks in any of the main render engines there’s little you can’t do.

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