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Beam connecting nodes not working with DOF
Hi people,
I’ve got a problem where several layers have been connected using the old “beam” effect trick to draw a line from the center of one layer to the center of another. The two nodes are in 3D space and the beam is on a 2D layer. The expression used is:
targetLayer=thisComp.layer(“
“);
targetLayer.toComp(targetLayer.anchorPoint);which I found here on the cow (thanks). This works brillantly. So off I go setting up tons of nodes. Now comes the part where I want to animate the camera in and around these nodes. Turns out the width of the beam doesn’t change as it gets further away, which is a bugger, but I can deal with that.
Then, I turn on DOF and because the beams aren’t 3D layers, they don’t get blurred like the nodes they are connecting. ARGH!!! The DOF is a necessity due to the style of the piece.
Is there anyway I can cheat this and still get the beam’s to honour the DOF by forcing them into 3D space somehow but still keep the connections?
Any help would be appreciated!
Lev