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Forums Maxon Cinema 4D Batch- relinking textures

  • Batch- relinking textures

     PJ Palomaki updated 6 months, 2 weeks ago 8 Members · 12 Posts
  • Kelly Johnson

    January 20, 2007 at 4:12 am

    I bought some models that come with all texture and bump maps. But, I’m having to relink each texture to the materials.

    Is there a fast way to relink one and tell C4D (v8.5) “Hey, all textures are in this folder so look inside of here.”

  • Adam Trachtenberg

    January 20, 2007 at 5:43 am

    Yes, you can either put the textures in the directory with your .c4d file or set a texture path in preferences.

  • Kelly Johnson

    January 21, 2007 at 5:00 am

    Great, thanks. I set the path.

  • Craig Ricker

    June 12, 2012 at 2:42 am

    I have this same issue. And even after setting the path, Cinema 4d doesnt find the textures? Is there a step im missing here?

  • WomRecords Videomaking

    June 10, 2013 at 11:09 pm

    Another way to reconnect textures, (the only one working for me), is the one of the “info manager”, also found under window–>selection/structure info…
    well described in this video:

  • Mark Melchiorre Jr.

    March 28, 2017 at 3:03 am

    There is a batch fast way

    In material view, click texture, then open texure manager, select all the missing textures, and then click edit, relink textures. then you need to select folder where all the textures are and that should do it!


  • Hirum Horkweller

    July 12, 2017 at 3:09 am

    Thank you for this- you have just given me an hour of my life back!

  • Paul Roper

    January 24, 2018 at 2:16 pm

    Hi Mark,
    I know this thread is a bit old, but I’m having a nightmare relinking textures in my project; the way C4D handles textures is appalling and feels more like version 1 than version 18. You said “select all the missing textures”…I can only select the textures one at a time in the Edit menu > Project Info > Textures panel. Is that where you’re selecting the textures?

    I’ve set the project’s prefs to look at the proper folders, but C4D just ignores this completely – I’ve never seen any use in setting those folders in the prefs, it achieves absolutely nothing.

    I seem to recall a better way to batch relink textures that I saw a year or so ago – not this silly Project Info > Textures way.

    This is what I’m ploughing through:

    …the procedure is:
    1. click ‘Mark Missing Textures’ to show the green ticks and red crosses
    2. click on a missing image file (eg. Person1_Top_Diffuse.png)
    3. click on the … to locate the file
    4. locate the file
    5. click Yes when C4D asks if I want to replace it in the whole project
    6. click OK when C4D tells me the texture’s been replaced
    7. click ‘Mark Missing Textures’ to show the green ticks and red crosses
    ….and start on the next texture image.

    There is no way to select more than one texture image in the list, even though they’re all in the same folder on my drive. Or is there a better, more efficient way?

    Thanks in advance for any suggestions!

    ~ Paul

    motion graphics | VFX | web design | etc.

  • Paul Roper

    January 24, 2018 at 3:03 pm

    Huh! From this dodgy-looking YouTube video, YouTube videoI found that Window > Texture Manager, which looks remarkably similar to the Edit > Project Info > Textures window, except it’s not shit, and I can select multiple textures! Problem solved. Why does that stupid Project Info > Textures panel even exist? It must be just to confuse people!

    motion graphics | VFX | web design | etc.

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  • Paul Roper

    January 24, 2018 at 3:19 pm

    Aha! I found why you’d use the Project Info > Textures thing: textures of Xref’d objects do not show up in the Window > Texture Manager, which is extremely rubbish. How we love bugs!

    motion graphics | VFX | web design | etc.

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