-
Basic Joint Rigging
Hi.
I’m attempting my first stab at rigging and could really do with a little help.I’ve been asked to recreate a 2d logo as a 3d model and then animate it. Here’s the logo in question:

So it’s on to the animating…
The basic idea is that the the G “arm” flexes slightly. I’ve added a few joints and used the Bind command on the joints and logo but when I rotate a joint to create the flex it effects areas I really want to stay rigid (highlighted in red):

I’m brand new to rigging and so I’m probably trying to run before I can walk, but if could someone explain what I would need to do correct this issue I’d be very grateful.
Thank you.
