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Basic C4D Questions to catch me up
I was a 3 year Maya user who switched to C4D 3 weeks ago. I’ve read through the entire ref manual but still have a few questions if anyone would like to take a quick stab at them:
1. Haven’t used Fizz yet. However is it necessary when I have TP? Was it just an intermediate tool before TP or is it still relevant?
2. I learned in a previous post that C4D doesn’t have a simple function to center the objects axis, but that I would need a plug-in. Is there another way to center the objects axis that is simple, like resetting some parameters to zero? When I create stuff with ‘current state to object’ or other groups of geometry, my object axis can be all over the place. There has got to be some simple way to center it up, is there not without a plug-in?
3. In Maya it was common to do the ol’ “Path animation” followed by a “path flow object” so that things travelled along a spline and deformed with it using a travelling lattice. Travelling along the spline is obvious, using the tag. But what about a travelling lattice or “FFT” that travels as well that deforms an object? IS there a simple way like Maya’s “Path Flow Object” or do I have to get an FFT to travel with a spline somehow deform itself in some fashion? I heard someone using a plug-in but I would think this would be internal option 101. What am I missing?
4. Maya had IPR which allowed semi-realtime feedback for tweaking materials and lighting. Is there a C4D equivalent? Or do I keep hitting a render every once in a while?
Other than this, I think C4D smokes Maya on many levels. I just need to get used to what is in the app that I’m just overlooking or simply is not there without plug-ins.
Chris Smith
https://www.sugarfilmproduction.com