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Basic 3d cannot allocate buffer larger than 30000 pixels in either direction error
I’m working on a project where I want to swivel a part of a logo. 0-66 degrees are no problem, but above that the logo turns all black and I get the error “Basic 3d cannot allocate buffer larger than 30000 pixels in either direction error.”
This at work on an unfortunately underpowered computer. Over the weekend, I tried this at home where I have a lot more power and I still have the same problem.
Both attempts were with 1080p at 30fps sequences. The graphics are smaller than the 1920×1080 dimensions too so I’m not sure where the 30000 pixels is coming from in the error. Any ideas? Thanks.