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Activity Forums Maxon Cinema 4D Balloon Drop Simulation

  • Balloon Drop Simulation

    Posted by David Jolosky on February 15, 2009 at 4:55 am

    Okay you C4D Experts, I’d love a bit of help/advice on this one. C4D is a “use sometimes” tool for me. I understand the basics and mainly use it for Mograph and AE integration on some projects.

    I got a call to simulate a stage (like a game show look and feel) and then have balloons drop from above and float down on the stage. Think the original “Gong Show” winner or any silly event where there is a balloon drop.

    My stage is built, I modeled a simple balloon, did some particle work and made a deflector on the floor, but really wanting to get some real world “float and fall” as well as when they land, a bit of bounce and falloff.

    Any thoughts. I’m just going through a lot of trial and error, but if someone has a workflow, I’d greatly appreciate hearing from you.

    cheers

    Brian Jones replied 17 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    February 16, 2009 at 6:09 am

    Cloth could do the fall/bounce but for balloon to balloon collisions etc. Dynamics would be better

  • David Jolosky

    February 16, 2009 at 7:35 pm

    Thank you, this has me thinking in a good direction. Can Particles being emitted have dynamics applied to them? I’m trying this approach but nothing is working.

    I did a single balloon with dynamics and it behaves correctly.

    Any insight, greatly appreciated.

    d

    david jolosky, visual communications || design || construct || interact

  • Brian Jones

    February 16, 2009 at 7:56 pm

    I don’t think (correct me if I’m wrong) that TP can interact with Dynamics. Dynamics takes things from the first frame it’s activated and runs from there if you added stuff later if would be a problem – perhaps it could be written to do that but not at the moment… You’d need to do it the way they did in the TV studio, have a bunch of balloons in the rafters, nothing needs to hold them they’ll just hang there until you tell the Solver to start.

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