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Activity Forums Maxon Cinema 4D baking textures

  • baking textures

    Posted by Kenneth Kirkpatrick on May 12, 2008 at 7:56 pm

    2 Questions:

    1. When I bake textures in C4D 10 they aren’t baked with antialiasing, specifically noticeable on hard shadows. Is this something that has been fixed in 10.5? I have to soften them in Photoshop, and since they are on the same layer with shadows from bump maps the softening can be problematic and time consuming. Also, is there some way to bake textures with all the compositing layers available in a render? I’m finding it tough to get the look I want with just the layers available in baking.

    2. Is there some way to set up a batch render for texture baking? I am rendering some high-resolution textures with Global Illumination, and each one takes 30-60 minutes to render. Being able to batch render wouldn’t leave me tied to the computer. Again, is this something fixed in 10.5?

    Thanks for the help.

    Kenneth Kirkpatrick replied 18 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 13, 2008 at 6:04 am

    1. Supersampling is the same thing as AA, so you’ll need to up that number from the default of 0. But if you don’t do that and then render the result with best AA, it should give you smooth shadows anyway.

    You might want to use the bake tag as opposed to bake object if you aren’t already; it offers many more layers and a lot more flexibility.

    2. If you can live without the additional layers of the bake tag, Bake Object allows you to bake an entire scene (or subparts) at one go. Just place whatever you want to bake inside a null and run bake object on the null.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Kenneth Kirkpatrick

    May 13, 2008 at 7:14 am

    Adam:

    RE question 1: I did not know that. Thank you, that was most helpful. I already have AA set at Best, but the baked textures look aliased.

    I am already using the bake tag rather than bake object. I am using all the layers, but I wish there were a couple more. Specifically I would like it to render out radiosity as a channel. I would like to try putting a baked radiosity texture into the luminance channel on a texture. It doesn’t seem like such a texture would have to be very large at all to give a good effect. Unfortunately, it isn’t an option. Is it in 10.5?

    RE Question 2: I do want all the layers, but this is good advice for other, smaller elements that aren’t so much in the forefront of the animation. If I could get them all processing as one thing, that would be nice. Again, very helpful. Thanks again.

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