- May 8, 2020 at 9:50 pm
I’m having an issue I can’t solve without screwing up my models.
I’ve got some animation loops made using IK and controllers that I need to export for Unity. The problem is, when I export to .fbx that the control mesh comes with it, but if I remove the controllers then the joints won’t move. When I bake in the joints to keyframes the whole model goes crazy.
It there a way of doing this I’m just missing or a step I haven’t thought of?
Using R18 btw.
\”So long, and thanks for all the fish.\”
- May 9, 2020 at 4:49 am
Middle click select the entire joint hierarchy in the object manager.
Open up the Timeline and in the Timeline’s menu goto Edit > Selection > Select all Objects
Then in the menu goto Functions > Bake Objects.
Make sure to select ‘Create Copy’ and ‘Clean Tracks’ and then any parameter sets needed.
Export the copy using the file menu within the Object manager.
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