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Baking in joints
Hi All,
I’m having an issue I can’t solve without screwing up my models.
I’ve got some animation loops made using IK and controllers that I need to export for Unity. The problem is, when I export to .fbx that the control mesh comes with it, but if I remove the controllers then the joints won’t move. When I bake in the joints to keyframes the whole model goes crazy.
It there a way of doing this I’m just missing or a step I haven’t thought of?
Using R18 btw.Thanks,
Nick
Nick Smith
\”So long, and thanks for all the fish.\”