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Baking effector?
Hi all!
So I have this animation with a couple of objects rotating using a Null.
every time one of the object is passing the camera, a plain and a delay effector is doing their thing and all is good. I’m using the effectors as regular “deformers”, setting the effectors to deform the objects, so to clearify, it’s not a mograph object.
Now, Since I need to use the same animation over and over and just changing the texture on the different renders I need to bake this animation. I have tried to use the original animation and change the texture but it seems there is a slight variation in the behaviour of the effectors.
Is there a way to bake this? I obviously can’t use a cache tag since it’s not a mograph object.Thank’s in advance.