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Activity Forums Maxon Cinema 4D Baking effector?

  • Baking effector?

    Posted by Göran Thorén on May 24, 2011 at 5:37 pm

    Hi all!
    So I have this animation with a couple of objects rotating using a Null.
    every time one of the object is passing the camera, a plain and a delay effector is doing their thing and all is good. I’m using the effectors as regular “deformers”, setting the effectors to deform the objects, so to clearify, it’s not a mograph object.
    Now, Since I need to use the same animation over and over and just changing the texture on the different renders I need to bake this animation. I have tried to use the original animation and change the texture but it seems there is a slight variation in the behaviour of the effectors.
    Is there a way to bake this? I obviously can’t use a cache tag since it’s not a mograph object.

    Thank’s in advance.

    Adam Trachtenberg replied 14 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    May 25, 2011 at 5:28 am

    I’m not sure if I understand your scene, but instead of using the effectors as deformers you might put your objects inside of a fracture object, apply the effectors to it, and then use a mograph cache tag on the fracture object.

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