Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Baking Dynamic Based Animation

  • Baking Dynamic Based Animation

    Posted by Kevin Camin on April 22, 2013 at 2:31 am

    I hope I used that term correctly, “baked”. What I want to do is covert 10 clones that have rigid body dynamics applied to keyframed animation. The reason is that I want to adjust the position of some of the clones or delete one or two of them.

    Right now the Cloner is producing 10 clones that are bouncing around the scene. I’m guessing the first step would be to convert the clones to individual objects.

    From there I am lost and any help would be appreciated. I’m linking to a stripped down version of the project if anyone is interested in looking at it.

    5879_bakingdynamics.c4d.zip

    Best regards,

    Kevin Camin

    Adam Trachtenberg replied 13 years, 3 months ago 3 Members · 2 Replies
  • 2 Replies
  • Ashish Gupta

    April 22, 2013 at 12:01 pm

    Kevin,

    Have a look at this video …

    https://vimeo.com/36049141

    Ashish Gupta
    Motiongraphics artist and 3d generalist

    aashi.29nov@gmail.com

  • Adam Trachtenberg

    April 22, 2013 at 2:49 pm

    That’s a good way to do it. An easier way if you have R14 is to export as an Alembic file which will bake virtually anything, including particles and animated generators.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy