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Baking Dynamic Based Animation
I hope I used that term correctly, “baked”. What I want to do is covert 10 clones that have rigid body dynamics applied to keyframed animation. The reason is that I want to adjust the position of some of the clones or delete one or two of them.
Right now the Cloner is producing 10 clones that are bouncing around the scene. I’m guessing the first step would be to convert the clones to individual objects.
From there I am lost and any help would be appreciated. I’m linking to a stripped down version of the project if anyone is interested in looking at it.
Best regards,
Kevin Camin
