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Baked Textures – C4D
Hello wanted to get some advice on best practice (I am two weeks into learning this so please bear with me)
I have (for days) now tried to bake textures for a model and normally I wouldn’t have to do this but it’s for a specific project that I am exporting via Collada 1.4 so I need to replace textures in the Color channel.
However, I am getting a grainy mess for the bake and have tried multiple areas/combinations to resolve it so wonder if anybody had some best practice in case I am missing something v.obvious. Shadow map is fine, but it’s the bake on the Surface Color +/ or Illumination that is flawed.
Things I have tried to resolve it in the various combinations:
Texture
Texture used – Sampling tried both SAT and MIP (Sat for Flooring) – no avail
Set a Blur Offset to 20% for Floor – no avail
Texture Size increased from 1024 x 1024 to 4096 to 4096 (not ideal and not enough of a fix – marginally better)Bake Tag
Optimal Mapping – set to Cubic and not – no avail
Format Tiff and PSD – no avail
Color Depth, tried 8 and 16 – no avail
Size 1024 up to 4096 again and matched the texture – no avail
SuperSampling 0 through to 10! (ouch on timing)
Pixel Border 1 through to 6 – no availUVW Map
First used Cubic 2 and and set a new layer for the map – then applied texture per my UVW map etc – no avail.
I then tried some various options including LSCM for relax and then setting Optimal Cubic Mapping to match in the Bake Tag on that occasion.Then manually unmapped myself – no avail.
My scene only has Environment (physical sky and Sun) defaults – could it be lighting (my renders are perfect in application and I know the GI aspect with baker doesn’t work)
I have watched every tutorial I can find but as yet nothing to pinpont where I am going wrong so hoping you guys can give me some pointers. Thanks 🙂
