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Activity Forums Maxon Cinema 4D Bake reflection shader map?

  • Bake reflection shader map?

    Posted by Nicholas Toth on July 12, 2012 at 3:42 pm

    Hey,

    Did some poking around and I can’t seem to find the answer.

    Have some content I created with layered procedural shaders (checkerboards/noise/AO etc) — and I’m trying to figure out how to bake in maps like Specular and Reflection to the greyscale mapping; not the ‘compositing’ baking method. Did not use anything that dynamically changes with the camera (ie: Fresnel).

    Essentially, I modeled/skinned/tex a project, and now need to bounce it to another piece of software, but I can’t figure out how to bake down the spec/reflect maps into the greyscale intensity maps not the composite maps.

    Suggestions?

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

    Jay Ingles replied 11 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Jay Ingles

    December 19, 2012 at 6:13 pm

    Any luck figuring this out? I need to bake specular into a logo for animation purposes.

    Hope you can shed some light on this
    thanks 🙂

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