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Bake reflection shader map?
Hey,
Did some poking around and I can’t seem to find the answer.
Have some content I created with layered procedural shaders (checkerboards/noise/AO etc) — and I’m trying to figure out how to bake in maps like Specular and Reflection to the greyscale mapping; not the ‘compositing’ baking method. Did not use anything that dynamically changes with the camera (ie: Fresnel).
Essentially, I modeled/skinned/tex a project, and now need to bounce it to another piece of software, but I can’t figure out how to bake down the spec/reflect maps into the greyscale intensity maps not the composite maps.
Suggestions?
Nicholas Toth
Freelance Animator
nicholastoth.com