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Activity Forums Maxon Cinema 4D Bake particles, then move?

  • Bake particles, then move?

    Posted by Tim Vining on October 11, 2018 at 2:11 pm

    This seems like it should be simple, but I can’t seem to figure it. I have a cone of animating particles from emitter with the particles being “sucked into” an attractor, but I want to be able to move the animating particle stream around without the particles being affected by the physics of the movement, so that the stream always shoots in whatever direction and from wherever I move the emitter. I tried baking the particles, and then moving the emitter around, but the origin of the particles snaps back to where it was baked, and placing this inside a null or parenting it to an object doesn’t help. Any suggestions?

    Tim Vining replied 6 years, 9 months ago 3 Members · 4 Replies
  • 4 Replies
  • Tim Vining

    October 11, 2018 at 3:42 pm

    Found the solution: make the particle object a Mograph object and use the Mograph baker. It seems like you lose a little of the Emitter controls over the object, but at least I can move the stream around, fully-baked.

  • Brian Jones

    October 11, 2018 at 8:18 pm

    it’s also possible to Bake to Alembic in R20 (much easier) or export to alembic in earlier versions. That will do what you want too

  • Eliel Souza

    August 13, 2019 at 8:46 pm

    Im having this problem, and please, how Do I convert the particle object to a object, and where is Mograph Baker to bake then?

    Thank you so much.

  • Tim Vining

    August 17, 2019 at 9:32 pm

    This video explains it. Good luck!

    https://vimeo.com/160102552

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