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“Bake” Particles and Hair?
Hi,
together with two friends, I’m creating an animation in C4D R11 that shows little mouse-like creatures moving about. Their bodies are little more than cylinders covered in hair. Also, we have some particle smoke in one of our scenes.
We’ve rendered our creations using Net Render, and while being a great piece of software, some problems are continually occurring. The biggest one right now is that hair and particles kinda “flicker” in net rendered animations; individual particles and hairs are in different places in frames rendered by different computers.
Is it possible in C4D to “bake” the animation of the particles, so that the individual net render nodes will all render the hairs and particles in the same location?