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Bake object with reflection and bump
I have a fairly complex model in C4D that uses color, reflection and bump channels on 24 different materials. I am trying to simplify the model for Element 3d by connecting all objects and deleting, which works just fine. I now have one polygon object with 24 texture and selection tags. I try to bake the material into color, reflection and bump, but only does so for the last texture tag. Any suggestions? I know that there is a simple way to do this. Obviously what I’m trying to achieve is to have three jpg’s that have all the color, reflection and bump information respectively.
Thanks.
John
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