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Activity Forums Maxon Cinema 4D Bad OBJs in Cinema 4D

  • Jeff Klein

    July 28, 2014 at 8:20 pm

    Great, thanks again.

  • Adam Trachtenberg

    July 28, 2014 at 8:54 pm

    Ah crap, that’s a Rhino 5 file and I have Rhino 4. It won’t open.

  • Jeff Klein

    July 28, 2014 at 9:01 pm

    Damn it. Thanks for trying and let me know if you have any other ideas.

  • Brian Jones

    July 28, 2014 at 9:12 pm

    I dl’d the currently free (because it’s a WIP missing features) Rhino for OSX and it says “Many bad objects were created while reading “Speedflex_Assembly/SPDFLX.3dm”” – I tried exporting as a Rhino 4 and it said some of it is Rhino 5 only — I can’t see any visual differences so here it is Just in case https://app.box.com/s/c3sgoxqzwqm1bkjm7y4u

  • Jeff Klein

    July 28, 2014 at 9:16 pm

    So it looked just as messed up as in the screenshots I posted? Thanks again for trying.

  • Adam Trachtenberg

    July 28, 2014 at 9:58 pm

    I opened the file that Brian saved in Rhino 4 format and it is indeed supremely screwed up. I don’t know that’s how it is in Rhino 5 or if that’s an artifact of the conversion. In R4 none of the surfaces are welded, and they all seem to be doubled. Even if the surfaces weren’t doubled up I think it would be hard to join them together.

    If you’re not careful in Rhino it’s very easy to create reasonable-looking objects that are technically unsound and in those cases it’s usually impossible to join the surfaces into water-tight objects. When that happens it can be a challenge converting the NURBS to polygons. I think that’s what happened here.

    Very odd if they were using these models to create prototypes. I don’t know how they were able to do it.

    Sorry for the non help.

  • Jeff Klein

    July 28, 2014 at 10:03 pm

    Thanks for the response. I found someone with Rhino 5 and the model looked exactly the same as it did in Cinema 4D. They also mentioned it might be a nurb/poly thing. Anyway, thanks for everyone’s help!

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