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Activity Forums Adobe After Effects Avoiding Particle Collisions with Camera (for Starfields)

  • Avoiding Particle Collisions with Camera (for Starfields)

    Posted by Gern Blanstein on May 4, 2015 at 7:12 am

    When I create traveling starfields (stars moving toward the camera or away), it sometimes happens that a ‘stray’ particle will pass too closely to the camera (or to the viewport), which tends to ruin the effect in my opinion. This is particularly a problem with longer sequences.

    I understand there aren’t really any stray particles, but is there a trick for avoiding proximity with the camera or viewport?

    Walter Soyka replied 11 years ago 2 Members · 3 Replies
  • 3 Replies
  • Walter Soyka

    May 4, 2015 at 11:52 am

    [Gern Blanstein] “I understand there aren’t really any stray particles, but is there a trick for avoiding proximity with the camera or viewport?”

    Under Physics > Air > Spherical Field, you can create a spherical field which attracts or repels particles; putting this in front of the camera would create a “bubble” around which particles would wrap.

    You could also use a layer emitter with a hole in it, sized just outside the rostrum, and use it to fire particles away from the camera into z-space, then time-reverse the entire animation.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Gern Blanstein

    May 4, 2015 at 12:56 pm

    Two good ideas, Walter. Thank you!

  • Walter Soyka

    May 7, 2015 at 5:18 am

    Here’s a third idea, much simpler than the others. (You can decide if it’s good): use Particular’s Near Start Fade and Near Vanish parameters (under Visibility) to fade or cut stars out as they approach the camera.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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