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Avoiding Particle Collisions with Camera (for Starfields)
When I create traveling starfields (stars moving toward the camera or away), it sometimes happens that a ‘stray’ particle will pass too closely to the camera (or to the viewport), which tends to ruin the effect in my opinion. This is particularly a problem with longer sequences.
I understand there aren’t really any stray particles, but is there a trick for avoiding proximity with the camera or viewport?