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  • Avid Editor Salary

  • Mark Raudonis

    April 2, 2005 at 3:56 pm

    [Haze] ” Most employers don’t want to take the risk or spend money training someone. They need someone that can jump right in and start cutting.”

    Not necessarily true!

    When we threw out our Avids and switched to a Final Cut Pro system networked with X-SAN, we took the time and spent the money to train 45 former Avid editors on our new FCP systems. This wasn’t cheap, but it’s a confirmation of the concept that we hire “editors”, not button pushers. In “The Real World”, it’s always about story. I’ve NEVER received a call from a viewer who said, “That’s a great show… what kind of NLE did you use?”

    This most significant factor in salary is the budget of the project you’re working on. The higher the budget, the better the rate.

    Mark

  • Dom Silverio

    April 2, 2005 at 5:50 pm

    Mark will all due respect you work for THE most successful reality TV production company. You can afford to do what you did. Don’t you have Media Composers on a Unity [or is that Unities?] for Survivor, Contender and Apprentice?

    I seriously doubt that rest of the industry can do or willing to do what you did- at least in my experience.

  • Paul Peltekian

    April 2, 2005 at 7:48 pm

    that all depends on the market you’re in. a symphony editor in Los Angeles can probably pull in around $65-$75/hr. But that too depends on who and for what he is working on. $45 ain’t bad. But you could be demanding more, depending on experience.

    -p

  • grinner hester

    April 2, 2005 at 11:50 pm

    40k

  • Mark Raudonis

    April 3, 2005 at 4:10 am

    Mr MPE,

    You’ve got me mixed up with that other guy named Mark…as in Burnett.

    I work for Bunim-Murray productions. We’re the folks that bring you MTV’s “The Real World”, “Road Rules, “The Simple Life” for FOX, “Starting Over for NBC”, and much more.

    The original question was, “How much do editors make on a cable show?” I would agree with most of the responses: it depends! On experience. On market. On budget. The quotes regarding union scale are a good reference point, but I’ve seen rates way higher and way lower. You really can’t make a general statement. Every year Videography magazine publishes a “salary survey” culled from a large data base. Look up their last one published and you may get a general idea. Also, the “Cow” and many other boards have job postings that occasionally will list a salary.

    hope this helps.

    Mark

  • Dom Silverio

    April 3, 2005 at 5:38 am

    [mark Raudonis] “I work for Bunim-Murray productions. We’re the folks that bring you MTV’s “The Real World”, “Road Rules, “The Simple Life” for FOX, “Starting Over for NBC”, and much more. “

    My fault.

    Nevertheless, your company is probably in a rare situation to be able to do what you did.

    I don’t disagree on the factors that determines salary/wage I just think training is not as common as I would like to believe.

  • Chaz Shukat

    April 4, 2005 at 12:24 am

    If you are in Knoxville, you are probably working for Scripps. They pay pretty poorly, not high budget stuff. All considered, your location, experience and type of equipment you are using, you are doing pretty good.

  • Bryce Hoover

    April 11, 2005 at 7:55 pm

    Freelance rates in Charlotte, NC: $350-425
    Staff: $40-50k

  • Greg Ekborg

    April 12, 2005 at 11:03 pm

    Yeah thats about average here for CBS and FOX….51k a year for Avid Editor and After Effects guru. Plus I would say as well, that it depends on how much you bring to the table as well. If a small part of the edit needs to be tweaked out of AVID on another system with AE or PS on it, and you can do that, then your value is higher, than them having to bring in a freelancer for a small aspect of the project.

    Greg
    Creative Director
    https://www.deCONSTRUCTstudios.com
    e. [email protected]

  • Greg Ekborg

    April 12, 2005 at 11:04 pm

    Sorry, forgot to mention the area is Vegas…

    Greg
    Creative Director
    https://www.deCONSTRUCTstudios.com
    e. [email protected]

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