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Activity Forums DaVinci Resolve Avid DNxHD “MXF” files via Unity?

  • Avid DNxHD “MXF” files via Unity?

    Posted by Josh Petok on September 28, 2010 at 1:20 am

    In the config guide, Blackmagic states (my bold for emphasis):

    Optional Codec Support:
    DaVinci Resolve DNxHD Update software for working with Avid DNxHD MXF files.

    If I purchase the DNxHD codec support, will that enable me to add my “Avid MediaFiles” directory (on a Unity workspace) to the media pool? Is this the intended workflow?

    Josh Petok

    Josh Petok replied 13 years, 8 months ago 4 Members · 4 Replies
  • 4 Replies
  • Rohit Gupta

    September 28, 2010 at 2:06 am

    You should be able to add the Avid MediaFiles folder in the Resolve Preferences, and then add MXF files to the media pool. If you need to read or write DNxHD files, then you will need the license. Uncompressed MXF files do not require the license.

  • Kris Anderson

    September 28, 2010 at 9:46 am

    So, let me get this straight…

    I can access Avid MXF files right off the Unity and grade in Davinci now?

    That would be too cool. How does the import of sequences go and then the export of graded materials back to Avid?

  • Sascha Haber

    September 28, 2010 at 1:17 pm

    Yes, thats the real question, isnt it .
    The way i read it you can make and load DNxHD files, but you Unity has probably a lot of different flavors stored.

  • Josh Petok

    September 28, 2010 at 1:53 pm

    We typically pick a DNxHD resolution (220 or 145) and stick to it once we uprez. There’s a couple of scenarios that would make sense:

    1. PowerMaster to tape in DaVinci. In Avid, capture the master and cut it over your sequence.

    2. Render out to a single quicktime movie and use AMA to bring the media back to Avid.

    3. Render out a new MXF folder in DaVinci and relink to that media in Avid.

    Not sure if any of those would actually work. I’m just taking a few workflow guesses.

    Josh Petok

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