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Activity Forums Adobe After Effects Expressions automating UV mapping new textures

  • automating UV mapping new textures

    Posted by Manojit Ghose on December 11, 2009 at 11:14 am

    need some help!

    the situation:
    i have a box modeled in 3d and rendered out with UV cordinates channel in RPF format. and i used 2 plugins in AE:
    1. extract 3D channel (generic plugin)
    2. RE: Map (https://www.revisionfx.com/products/remap/)
    to remap new textures. (so far its working fine)

    the catch:
    i have to render out few hundreds of such textures mapped on the model.
    and there are several models of different size and dimensions. so its not a wise thing to do manually at all!
    i was wondering if there is any way to automate this process via some script!

    any help would be appreciated.

    thanks

    MG

    Dan Ebberts replied 16 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Dan Ebberts

    December 11, 2009 at 4:25 pm

    That sounds like the kind of job that is probably perfect for scripting. The details depend on the exact steps you use when you do this by hand, the names of your comps and layers, the render settings and output module templates you want to use, etc. It may take a while if you haven’t done any scripting before. If you can find somebody that knows how to do it they should be able to knock it out in a few hours.

    Dan

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