Activity › Forums › Creative Community Conversations › Autodesk Smoke is changing. Everything.
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Autodesk Smoke is changing. Everything.
Walter Soyka replied 14 years, 1 month ago 18 Members · 64 Replies
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Brian Mulligan
April 10, 2012 at 11:23 am[Steve Connor] “Care to share some thoughts on Smoke as an editor? What are it’s strengths, what is it’s media management and edit toolset like?”
See this is the problem that I hope this announcement will fix. No one really knows what Smoke is. It has always been a finishing system, but always had a good basis in editorial. It’s just that it’s cost and placement in the post production world narrowed it’s role to being a great finishing suite. But I have been editing on Smoke for 6 years in a broadcast station environment cutting promos, commercials, graphics, and long form.
The editing tools set works just like any other, track based, trim, ripple, slide, slips. But Smoke has a set of deep and powerful tools for color grading, stabilization and 3D compositing. And many of these are available via the timeline as soft effects. And it’s speed in processing and processing at high quality 16bit 4:4:4 at every turn.
As far as media management goes. It just works. Smoke is designed as a finishing system, so it accepts EDL, AAF, XML, and anything from h.264 to .r3d. You can edit natively, or you can transcode, or a mixture of both. You can change a transcoded clip to a native clip and back again easily. The transcoded clip retains the original metadata of the clips path, and you can see it via the clip properties in the timeline.
Everything I have said here is nothing new, it’s all in the current version of Smoke. So I can’t wait to see what is coming.. or changing…. for the better. Cost is the main issue right now for Smoke for Mac. So hopefully this will be addressed as well.
Here is a new reel I put together. It’s a bit graphics heavy…
Brian Mulligan
Senior Editor – Autodesk Smoke
WTHR-TV Indianapolis,IN, USA
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Steve Connor
April 10, 2012 at 11:35 am[Brian Mulligan] “See this is the problem that I hope this announcement will fix.”
Nice reel Brian, thanks for the thoughts. I never considered Smoke because of cost and the impression that it was primarily an incredible finishing tool with an edit capability.
If they are releasing an edit-centric version at a lower price, then as they say it really will change everything.
Steve Connor
“FCPX Professional”
Adrenalin Television -
Walter Soyka
April 10, 2012 at 2:11 pmThere’s a little more teaser information available at https://www.smokeischanging.com [link] (shamelessly boosted from a new thread on the COW’s Smoke forum [link]):
“This version of Smoke is disruptive… to take a visual effects product and make it non-linear editing centric? We’ve all wanted some software to come along and be the super app… this is what we’ve all been waiting for.”
Evan Schechtman, CTO and Industry EvangelistAt this exclusive event, Autodesk will unveil the next generation of Smoke, a revolutionary new solution that connects effects and editing like never before.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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Jeremy Garchow
April 10, 2012 at 2:40 pmOh well. This makes me think the price won’t come down.
“Exclusive” and “effects” does not an affordable (my level of affordable) product make.
That’s alright. If one can afford it, I’m sure it’s worth every penny and I’m sure it’s a steal for the value in the circles that use it.
There used to be this smoke demo video for a Mitsubishi (?) commercial. It’s old now (probably 8 or 10 years), but the capabilities were sweet. It was mostly VFX that were made to patch things up and enhance (rig removal, skyline replacements, tracking, keying, stabilization, etc, all stuff right up my alley as I need to do this on small levels) and not so much motion graphics or cg effects. It was a kick ass demo and sticks with me today. It was set to Big Audio Dynamite, “Rush”. I can’t find it anymore.
Jeremy
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Jeremy Garchow
April 10, 2012 at 2:46 pmBy the power of Grayskull, here’s the spot:
https://www.youtube.com/watch?v=iUeMnGUd1LE
Jeremy
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Steve Connor
April 10, 2012 at 2:59 pm[Jeremy Garchow] “By the power of Grayskull, here’s the spot:
“Nice spot and great track!
Steve Connor
“FCPX Professional”
Adrenalin Television -
Alan Okey
April 10, 2012 at 2:59 pmI’ve shown about 20 people the exact same video over the past few years. It’s always a crowd pleaser…
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Jeremy Garchow
April 10, 2012 at 3:17 pmYes. It’s a very well done spot.
There used to be tutorials on how it was done. Those demos were great, just too rich for my blood, unfortunately.
Still, they were inspiring on a professional level.
This was before Smoke on a Mac, too, so it was even more out of reach for us mere mortals.
Great capabilities though, maybe some day. 😉
Jeremy
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Alan Okey
April 10, 2012 at 3:48 pmI just realized that the video you posted is just the spot, not the behind-the-scenes smoke discussion/tutorial. Looks like it’s no longer on the Autodesk site, unfortunately. It really highlighted the power of having all of smoke’s tools available during editorial.
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Jeremy Garchow
April 10, 2012 at 3:51 pm[Brian Mulligan] “Here is a new reel I put together. It’s a bit graphics heavy…”
Nice work, Brian.
Was this all done in Smoke?
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