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Auto connecting vertices at the same coordinates
I have been teaching myself how to 3D model over the past month, so I am a very new user however I think I have made significant progress. I thought that I was ready to rig my character, but I had severe twisting issues when I went to adjust the position of my poles for the knees. I think that this is due to the fact that the feet are not actually “sewn” to the ankle. I’m aware that I have way too many vertex points, but I have started over 4 times and would love to avoid another redo. In the first image, the selected lines are part of what I need to connect. They share the exact same coordinates with the lines I need to connect them with. Is there a feature that I am missing that would allow all the points that share the same location to be “sewn”? Similar to the stitch and sew function, but without having to create a tiny gap and select all the points. I know that Blender has something like this, but I have never used it.

