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Activity Forums Creative Community Conversations Audio editing in FCPX

  • Charlie Austin

    June 5, 2014 at 8:24 pm

    [Aindreas Gallagher] “…or well maybe say she’s got framed PHDs on the wall, but somehow can’t tie her own shoes at the same time.
    Which i guess could happen to an editing hothouse child, home schooled in a closed box in cupertino..”

    Do me a favor… Learn how to use FCP X. Then, maybe your diatribes will have some relevance. Other than their entertainment value of course. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Aindreas Gallagher

    June 5, 2014 at 9:36 pm

    [Charlie Austin] “Do me a favor… Learn how to use FCP X. “

    I’m not that bad at it charlie – there’s just a lot I fundamentally disagree with – the point is that the things that you say people don’t get, are the points that they fundamentally disagree with in terms of the approach. That’s why I say kool-aid – people who defend the approaches continue to act like other people don’t get something. There’s nothing not to get – its not a Russian doll of comprehension mate. It’s just what it is.

    the inspector is ludicrously powerful in terms of audio channel handling, and across multiple timeline instances and that – the CC stuff is basically amazing even with the square CC box, the source skimming deserves a prize, the tagging is a smarter future maybe, but the timeline is a mess to me looking at it – I’m not failing to understand anything – I reject it.

    point at issue: its moronic freeform XY jello motion for all clips when moving them, that’s total crass madness for fine detail work – the timeline is outright brain damaged to me.
    and to a lot of people. hence the software being a little dead in the water.

    I’d go back to the stupid freeform pixel by pixel movement of clips connected or otherwise – the fact that apple allow the clip to stagger around horizontally and vertically just feels like the stupidest thing. It doesn’t inform much, but it destroys the nature of sequential frame movement. I personally dislike apple for that basic stupidity.

    strongly justified horizontal movement of a VA item until you break over or under the track makes fundamental sense. you guys might all think this elastic playdo XY dragging environment is great fun – but I think (well let’s argue said the thread) you’re all mentally damaged, crazy and you’re all operating a horrible set of timeline rules that pointlessly degrade the basic and key left to right frame based logic in order to throw around ludicrous, ham fisted meccano pieces.

    ahem.

    so that there is a critique for you bud 🙂

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Charlie Austin

    June 5, 2014 at 11:11 pm

    [Aindreas Gallagher] “I’m not that bad at it charlie – there’s just a lot I fundamentally disagree with – the point is that the things that you say people don’t get, are the points that they fundamentally disagree with in terms of the approach. That’s why I say kool-aid – people who defend the approaches continue to act like other people don’t get something. There’s nothing not to get – its not a Russian doll of comprehension mate. It’s just what it is.”

    For the record, I’m not the “you don’t get it” guy. 🙂 I do, however, feel like once you’re in the flow of how X works for a while, suddenly it seems more sensible than previous approaches. The one specific “complaint” here is that you can’t insert audio into the audio components of a clip while other NLE’s can do that. But they can’t, since there’s no such thing as a clip with audio components in any other NLE. If you detach the audio from the clip, which takes less time than targeting tracks, it works just the same. Admittedly, there are no sync markers. Other than that, if I work with audio separate from the video it’s the same as anything else. But I generally don’t because there’s (most of the time) no reason to. Like I’ve said, if you need to work that way use an NLE with tracks.

    [Aindreas Gallagher] “but the timeline is a mess to me looking at it – I’m not failing to understand anything – I reject it.”

    I did too, it was a chore to do anything for a while. And I could have just stopped there, but I guess maybe I have more tolerance for change or something… I saw it as a challenge. For me, and many others, it’s been worth it.

    [Aindreas Gallagher] “I’d go back to the stupid freeform pixel by pixel movement of clips connected or otherwise – the fact that apple allow the clip to stagger around horizontally and vertically just feels like the stupidest thing.”

    I kind of agree, but for a different reason. I’d like it to happen faster, more responsively.

    [Aindreas Gallagher] “It doesn’t inform much, but it destroys the nature of sequential frame movement.”

    Guess we disagree there, doesn’t have that effect on me at all.

    [Aindreas Gallagher] “you’re all mentally damaged, crazy and you’re all operating a horrible set of timeline rules that pointlessly degrade the basic and key left to right frame based logic in order to throw around ludicrous, ham fisted meccano pieces.”

    Nice! 🙂 I could make the same argument about paint by the numbers everything in it’s place rigid track structure.

    I guess for me, what it boils down to, is I spend less time fiddling around with the software in X. I can just cut. It’s a cliché, but it’s true. And, other than personal preferences which are totally valid, I find much of the criticism of the X timeline and it’s shortcomings to wildly misinformed and/or ridiculously incorrect. I do actual day to day work in X, 7, and Pr, and mess around in MC and Resolve now and again. But I know them all well enough to cut any sort of job in. X is way more… efficient. And I don’t get how people with similar skills and backgrounds can’t see that. Just as you probably don’t get why I do. I can assure you though, it’s got nothing to do with Kool-Aide drinking.

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Aindreas Gallagher

    June 6, 2014 at 12:03 am

    [Charlie Austin] “[Aindreas Gallagher] “I’d go back to the stupid freeform pixel by pixel movement of clips connected or otherwise – the fact that apple allow the clip to stagger around horizontally and vertically just feels like the stupidest thing.”

    I kind of agree, but for a different reason. I’d like it to happen faster, more responsively.

    charlie, baby, do you want the clips to come out of the screen in 3D? because its hard to know where to take that..

    as you drag the clip object randomly freeform vertically and horizontally in a photoshop style canvas space, where do you feel the frame iteration is in the move of the clip? I’m trying hard to ask you a fairly serious cognitive question there. I certainly have basic issues with what the clips are doing. nevermind the stupid immaterial connection points animating their position every second. It’s maybe possible you are ignoring some issues here.

    it feels like software engineers destroying fundamental time based interaction legibility for the sake of being different. I’m not even kidding here – the point of moving a clip is to object reposition it in time primarily – then maybe layer order secondarily – not have it seesawing all over the place with connection tendrils going crazy – and lets not forget the ten other mecanno things maybe attached to the clip I’m trying to consider . It’s just a joke charlie – that whole insane scenario. all of it was just meaningless stupidity the second apple thought it up.

    the X timeline is, in the end, a gigantically rare dead elephant in the room. people will look on its bones for the ages.

    so – you know – the argument thread 🙂

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Charlie Austin

    June 6, 2014 at 12:54 am

    [Aindreas Gallagher] “charlie, baby, do you want the clips to come out of the screen in 3D? because its hard to know where to take that..”

    Yes! 3D! lol… What I mean is that when I reposition clip in vertical space, i’d like the other clips to react faster when getting out of the way. Sometimes there’s a tiny lag, I’d like it to be instantaneous.

    [Aindreas Gallagher] “as you drag the clip object randomly freeform vertically and horizontally in a photoshop style canvas space, where do you feel the frame iteration is in the move of the clip? I’m trying hard to ask you a fairly serious cognitive question there.”

    I’m not sure I get the question… It’s the same as when i move a clip in a tracked timeline. If I want to move it an exact number of frames I use the KB, otherwise I just drag it. Makes no difference to me where it goes vertically, unless I put it somewhere specific.

    [Aindreas Gallagher] “nevermind the stupid immaterial connection points animating their position every second. It’s maybe possible you are ignoring some issues here”

    Those “stupid, immaterial connection points” are anything but. They’re amazing for audio because the connection point shows the video frame it’s connected to. If you set the connection point on an audio sync point, the syncing it to pix is brainlessly easy, you see what frame it’s linked to. This is really really useful for SFX work, which I do a ton of. Works for compositing too. It is you who are ignoring something. 😉

    [Aindreas Gallagher] “not have it seesawing all over the place with connection tendrils going crazy – and lets not forget the ten other mecanno things maybe attached to the clip I’m trying to consider . It’s just a joke charlie – that whole insane scenario. all of it was just meaningless stupidity the second apple thought it up”

    This is how you perceive it, not what it actually does.

    [Aindreas Gallagher] “the X timeline is, in the end, a gigantically rare dead elephant in the room. people will look on its bones for the ages.”

    I have a feeling they’ll be looking at the bones of all the editors here, myself included, and wondering what all the fuss was about.

    [Aindreas Gallagher] “so – you know – the argument thread :)”

    You sure it isn’t abuse? 🙂

    https://youtu.be/kQFKtI6gn9Y

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Steve Connor

    June 6, 2014 at 6:48 am

    [Charlie Austin] “Other than their entertainment value of course. :-)”

    Not sure they even have those any more, it all seems like a “Greatest Hits” tour now, there’s no original material!

    Steve Connor
    Mellowing slowly

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