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Attach 2 Meshes to the Same Rig?
So I’m doing a product shot of a watch- the band of the watch is 2 colors, and there are multiple variations. So I’m rendering each side of the band as a seperate object/buffer so I can quickly swap colors in AE.
However now I would like to add some bones to the band so that I can animate it bending, is it possible to have one set of bones controlling both meshes as if they were one object?
Conversely, is there a way to keep it as one object but render it in a way that would allow me to swap each color in post?
Thanks!
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