Forums › Maxon Cinema 4D › Assign random material to cloned spheres
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Assign random material to cloned spheres
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Trinity Post
July 3, 2022 at 7:20 pmHi there,
Is there a simple way of doing this? I currently have a sphere that I am replicating via a cloner pointing to an emitter that creates random spheres of varying sizes.
What’s the simplest way of assigning some random materials I’ve created?
Thanks!
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julian sintoff
July 4, 2022 at 1:12 pmHi trinity, which render engine are you currently using?
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Andy Kiernan
July 6, 2022 at 1:54 pmmaybe simplest way is to create as many spheres as materials under the cloner and apply one mat per sphere and set clones mode to random
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