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Applying Material to Ridged Body Issue
I have a quick test scene that I am working with in which I have a sphere sitting on top of a plane, both of which are static Ridged Bodies. Insides the sphere are several random primitives which are the children of cloner objects, so they to can be used as Ridged Bodies. I am animating these using an Attractor.
Everything is animating the way I want it to and acting exactly as expected until I add a material to a primitive inside the Ridged Body sphere. When this happens, the primitive which has had the material added to it disappears from the scene.
I am using version 11.5.
Thanks