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Applying deformer
Posted by Kevin Michael on February 3, 2018 at 2:08 amI have 7x3x1 grid of clones. I want to deform each clone with cell noise, but I don’t want them all to look identical to one another. Basically I want to give each clone a different seed. What’s the best way to achieve that? Thanks.
Jim Scott replied 8 years, 3 months ago 3 Members · 4 Replies -
4 Replies
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Jim Scott
February 3, 2018 at 5:41 pmBrian,
I noticed that I can get the same result (randomized displacement) if I place the texture with displacement (with noise space set to Texture or World) on the Cloner as I get when placing the texture on the object being cloned and set the noise to “World.” Is there is an advantage to either approach?
Thanks
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Brian Jones
February 3, 2018 at 10:02 pmNot that I know of, Jim. I just thought it was the safest answer since Kevin didn’t mention the method of deformation, since there are number of choices, but given that the title was Applying Deformer rather than effector or displacement (via texture) I went for the safe World choice assuming he was applying a Displacement Deformer on the original object so would get 21 copies of the displacement if he didn’t go with world.
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Jim Scott
February 3, 2018 at 10:33 pmExcellent point. I guess I just assumed that he meant that he was using a texture with displacement and had just used “deformer” in general terms, which, as I read his question again, was probably a mistake on my part. You were smart to answer as you did. Thanks for the explanation.
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