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Applying a Spline Wrapped Object around a Primitive Sphere
I have a project coming up that involves creating this logo in 3D:
The lines are expected to appear and then the logo spins.
My question is, how will I get those lines to follow the curvature of the sphere?
I imagine the best approach might be to apply rounded rectangle shapes to a circular spline using a Spline Wrap, but that would only give me a flat object. How can I make those fit to a spherical shape?
Thanks in advance for your input.
Scott.
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