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  • Apple Cinema display for video/animation work

    Posted by Mooviemaker on December 25, 2005 at 4:16 pm

    First off, thanks to all for their help this past year, and a Happy New Year.

    I’m considering an LCD monitor. Without spending a fortune, I’m looking to get a monitor with
    good color accuracy for my photographic work, yet good responsiveness for my video/animation
    work. The 20″ Apple Cinema display looks like it might fit the bill, but has a response of only 16ms.
    Is this sufficiently speedy for such work?
    I’m thinking of getting a second 17″ monitor for palettes and such.

    Any thoughts or suuggestions would be appreciated.

    (I originally planned on gettting a CRT, but there’s gettting to be less to choose from. I was looking to get
    a Lacie 22″ – discontinuued.)

    Thanks

    The other Steve

    Mooviemaker replied 20 years, 4 months ago 3 Members · 4 Replies
  • 4 Replies
  • Michael Sutton

    December 26, 2005 at 7:49 am

    I bought (2) Dell 2005FPW’s recently (20-inch widescreen). I’ve been pleased.

    Their response, however, should be the same. The 2005’s and the Apple 20″ both come from the same factory, but are just packaged a little differently.

    Personally, I prefer the 2005 because of the variety of inputs (DVI, analog, S-Video, and coax) and the (slightly) cheaper price. It has 4 USB 2.0 ports on it vs. the Apple’s 2. It does not, however, have any firewire ports, while the Apple has 2 firewire 400’s.

    Just my two cents.

  • Filip Vandueren

    December 26, 2005 at 9:09 pm

    IMHO, response time is a bit overrated.

    16 ms just means that if you have a perfectly bright 100% white pixel and you switch it off, it takes 16ms to fade to black.
    That corresponds to less than half a frame @ 30FPS.

    This is negligible when compared to how long your Eyes and brain would take to “fade out” that white pixel if it had indeed gone to black instantaneously, it’s calle dPErsistence of vision, and as you might know, it is the effect that cinema & animation were based upon.

    Of course if you’re playing Unreal Tournament @ 75 FPS, one could argue that it takes longer to fade out a pixel than to update the screen. But still.

  • Mooviemaker

    December 26, 2005 at 9:52 pm

    Thanks for the reply Michael. I’ll keep these points in mind.

    Cheers
    Steve

  • Mooviemaker

    December 26, 2005 at 9:58 pm

    Good point regarding persistence of vision, as far as the relationship of the Specs. to what our eyes would perceive.
    Thanks for your input.

    Cheers
    Steve

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