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  • Anyone recognise this plugin?

    Posted by Antony Buonomo on January 25, 2009 at 1:06 pm

    https://www.vertigo.co.uk/cow/tile_effect.mov

    I have searched on Tool Farm and downloaded a couple of demos, but neither got close. I have been asked to reproduce this in bulk, so I am looking for a streamlined workflow. It looks like it takes tiles from Shot One, scales them, changes their opacity, places them then does the same with Shot Two to create a transition. Looking at it again, it isn’t totally random, the tiles (initially at least) pick out interesting parts of the image. I know that if this wasn’t a plugin then I could probably approach it by making my own preset. Does anyone have any advice about this and how to start?

    Many thanks.

    A

    Vertigo Productions
    https://www.vertigo.co.uk

    David Bogie replied 17 years, 3 months ago 3 Members · 5 Replies
  • 5 Replies
  • David Bogie

    January 25, 2009 at 2:57 pm

    Sorry, I don’t see anything in your sample that is more complex than simple displacement mapping.
    You can amp it up by referencing two separate copies of the next clip that are set to different scales or maybe they are moving but it loosk pretty easy to me.

    Creating the gray tiles will be a bit challenging and could be done using individual items or a fractal noise generator. I’m not at my AE machine today but it seems to me there are a few presets to generate random squares.

    bogiesan

  • Antony Buonomo

    January 25, 2009 at 3:47 pm

    Thanks David, I will investigate that, however I don’t understand how the displacement mapping can drive the individual opacity of blocks, although I guess controlling the contrast and brightness of the fractal noise making the blocks could do it. I have discovered a preset ‘card wipe – 2D fractured’ that seems to have some of the qualities I need.

    Cheers

  • Steve Roberts

    January 25, 2009 at 4:11 pm

    How about a particle generator (Particular) with no movement? (the squares just pop onscreen) Maybe two layers? You’d use each particle layer as an alpha matte for the movie, but slightly offset? With a copy of each instance (layer) added in shades of gray (almost transparent) above that in the stack to affect the brightness of each movie square?

  • Antony Buonomo

    January 26, 2009 at 9:33 am

    Thanks Steve, intriguing idea, I’ll investigate. Never thought of that approach.

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • David Bogie

    January 26, 2009 at 8:04 pm

    Use time displacement also, referencing the same source and grayscale. If your source file is fading on, time displacement will return pixels form different temporal locations giving the impression the blocks are fading at different rates or times.
    Sorry we can’t simply give you a button to push. These things are always only as complicated as you wish to make them but I often find the solutions are not as complex as first imagined.Please come back and tell us how you solved this challenge.

    bogiesan

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