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Any way to make a light only affect a specific object?
Say I’ve got a project with a background and a text layer separated in 3D space. The background has a green light on it and I want a white light on the text. Is there any automagic way to create a light that will only affect the text layer, with no spill onto the background? Or do I just have to position and balance the text light in such a way that it doesn’t affect the background?
FWIW, I know about the control that toggles whether or not an object is affected by a light, but that’s not what I need here. I want all objects in the scene to be affected by lights, but for some objects to ignore some lights so that I don’t get unwanted colour mixing due to spill.