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Any plans to introduce GPU acceleration for Re:Map?
Hi,
We’re trying to use RE:Map at the moment to UV wrap a 4k texture onto a figure for the purpose of masking/animating surface shapes across the body: to create mattes which reveal the actual 3D render of the same thing as a through them, if that makes sense!? Final output is 1080.
We’re still getting jaggys even at 32bpc and just rendering one frame is taking AGES even on a 2012 12-core (24 threads) Mac Pro.
Are there any ways to improve render quality in AE and speed up the processing? GPU (a la Twixtor et al) would be a big help as we could throw a couple of big cards at it, but as it stands its not really workable solution.
Thanks in advance for any help people can offfer.
Jim.
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Adobe CC 2014
MacPro 3,1 8-core 3.2GHz / 32GB RAM / NVidia Quadro 4000 / OSX 10.8.7
Decklink Extreme+ 3D / 3TB RAID-0 local / 6TB XServe + United Digital RAID on 10GbE