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animation/dynamics question
i want to make my character walk on a flat surface. is this possible, or do i have to animate it in limbo? i tried adding a dynamics tag to my mesh and a floor, the mesh came off the skeleton.
i added dynamics to all the joints, the skeleton fell thru the floor, and dragged the mesh behind it. i just want it to react to the surroundings, such as the edges of your feet flattening to conform to the floor when you walk, or your hands on a cup.