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Activity Forums Maxon Cinema 4D Animation to keyframes?

  • Animation to keyframes?

    Posted by Oscar Salas on January 19, 2013 at 7:50 pm

    Hello everyone. I been triying a lot of time to figure this out.

    Probably it sounds weird because we need keyframes all the time but…

    If i add (example) gravity on a composition with a ball, and it bounces constantly… How do i transform this movements to keyframes? The solution i’m triying to find out it’s not related with this, but it’s something similar (using xpresso and delay effector with a script).

    So, yeah. How do i transform all the actual “animation movement” done by physics or scripts to keyframes of each second? It’s possible? THANKS IF YOU ANSWER

    Oscar Salas replied 13 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    January 19, 2013 at 9:21 pm

    Drag your object into the the timeline. Then run: Functions>Bake object. In the dialogue, make sure expressions is checked. That’s about it as for as a dynamic object goes.

  • Oscar Salas

    January 19, 2013 at 11:03 pm

    Thanks a lot man, i figured out.

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